Project 01 / 2026 . UX Strategy x Product Design

How do you compete in streaming without subscriptions or originals?

CLIENT

MY ROLE

UX Strategy ยท Fandango ticketing integration ยท Ad experience design

TEAM

4 HCDE Multidisciplinary team

Status

In Progress ยท 2026

In a hurry? Here's the summary

DESIGN QUESTION

How might we surface the right entertainment signal at the right moment โ€” so a user never needs to leave the Fandango ecosystem to make a decision?

PROBLEM SCALE

Fandango owns ticketing, streaming, and the most trusted review platform in the world. Not one user we spoke to knew that. The flywheel exists as a business model. Not as a user experience.

KEY INSIGHT

Fandango doesn't have a content problem. It has a handoff problem. Every piece of the entertainment decision โ€” discovery, watching, reviewing, buying โ€” already exists inside one company.

01

Context

EVERY FRIDAY NIGHT STARTS ON ROTTEN TOMATOES. IT SHOULD END ON FANDANGO.

We were asked to reimagine Fandangoโ€™s new platform called "At Home", transition from a transactional movie platform into an ad-supported streaming platform. The platform lacked a distinct identity, clear engagement strategy, and ecosystem awareness among users.

Our challenge was to define what could make Fandango at Home uniquely valuable under AVOD (Ad-Supported Video on Demand) constraints, while retaining legacy digital collectors and attracting a new generation of streaming-first users.

WHAT IT WAS

A transactional movie store.

Rent. Buy. Collect.

WHAT IT NEEDED TO BECOME

An ad-supported streaming

platform.

Three hard constraints.

CONSTRAINT 03

NO ORIGINALS

The company cannot produce original content. Period.

CONSTRAINT 02

NO SUBSCRIPTIONS

Monetization through subscription was explicitly off the table.

CONSTRAINT 01

Focus on AVOD

Ads are the business model. Not a fallback, the foundation.

02

Methods

Three explorations that scoped our project.

Secondary research. Competitor teardowns of Netflix, Hulu, Peacock, Tubi. Six in-depth interviews, a 56-person survey. The scope sharpened as we listened.

Literature Study + Competitive Analysis

Led a comprehensive study on different kinds of streaming models, the competitors and industry practices.

Survey

56 respondents divided across 18 - 52 years of age . Most of them stream, no one knew about FAH.

In-Depth interviews (idi)

STEP 01

STEP 02

STEP 03

7 in-depth interview, 3 moderated by me, 2 repeating themes found.

Click on images to access them, some can't be accessed to protect participant privacy

EVERYONE KNEW FANDANGO.
EVERYONE KNEW ROTTEN TOMATOES.


almost nobody knew FANDANGO AT HOME existed.

Worse: nobody knew the three platforms belonged to the same parent. To users, they were three strangers. To the business, they were one company. The gap between those two facts was the entire opportunity.

03

Findings

USERS WANT ADS last.
THE BUSINESS NEEDS THEM first.

The sharpest contradiction in the project. Users preferred ads concentrated in the final 30% of a film โ€” preserve emotional continuity, then accept the interruption. The business needed ads in the first 70% โ€” retention and monetization both collapse if a user closes the tab before the ads run.

Ads in last 30%

Emotional continuity preserved through the first 70%. Ads accepted in the final stretch โ€” the user has already chosen this film, the investment is intact.

Ads in first 70%

Front-loaded ad delivery. If a user bounces after watching half the film, the inventory has already been served. Retention and revenue both bias toward earlier breaks.

WHERE WE LANDED โ€” FOR NOW

Predictability is the compromise. Users will accept earlier ads if they can see them coming.

There's also the big pivot

We brainstormed ideas and made affinity maps to pivot and form our new scope

WHAT USERS WANT

WHAT BUSINESS NEEDS

00%

25%

50%

75%

100%

What we were doing

Designing an ad-supported streaming platform.

What we needed to do

Designing an interconnected

entertainment ecosystem.

04

Strategy

AUDIENCE

18โ€“34

Streaming-first viewers, not collectors.

SURFACES

TV ยท LAPTOP

Mobile as a strategic extension, not a primary canvas.

CONTENT FOCUS

FRANCHISES

For MVP โ€” they invite continuation, not single sessions.

Now that we had the why,
we found the who, what and how.

Who will use?

What device?

How to drive engagement?

This formed the bedrock of our future iterations, giving us a common truth to base our ideas around as a team.

Why Franchises?

This creates natural reasons for the users to come back, and they also create natural reasons to cross platforms.

Franchises invite continuation. Sequels, prequels, spin-offs

Three properties. One shared audience.
No other business owns Ticketing, reviews and streaming.

Every streamer has a hook.
Ours had to be the Ecosystem.

Each platform survives because something about its behavior is unmistakable. We started by naming what other people's hooks are, and what ours could be, given the constraints.

Netflix

Prime video

youtube

FAH

reduce friction, maximize retention

support commerce + product discovery

infinite, social, algorithmic

??? โ€” Keep the users inside the ecosystem

Autoplay, "skip intro", endless rows. The product is convenience.

A streaming service inside a store. The product is purchase intent.

Discovery is the product. Watch time is the metric.

No subs. No originals. Ads are core. The hook can't be content, it has to be behavior.

STAGE 01

ENTRY

Every platform is a door into the ecosystem. A Rotten Tomatoes score, a Fandango ticket, a FaH film tile, each is a way in.

โ†’

STAGE 02

ENGAGEMENT

The platform earns attention. Predictable ads, social signal, franchise rails, mood-aware discovery, all in service of staying.

โ†’

STAGE 03

CONVERSION

Watch, buy, save, share, rate. The action doesn't have to be a purchase, it has to leave a trace the ecosystem can use.

โ†’

One Loop. Three stage interaction loop.
infinite re-entries.

STAGE 04

RE-ENTRY

The most valuable moment in the loop. The user returns โ€” primed by what they just did, surfaced where they'll act on it.

If the hook is "keep users inside the ecosystem," the unit of design isn't a screen, it's a stage. Each platform plays a different role in the same loop.

05

Ownership

THIS IS An Ongoing Project.

A lot of updates have been

made since this presentation

was made.

The project is still active. The framework is set; the loops are mapped; the visual language is locked. What comes next is the unglamorous, important work โ€” prototyping, validation testing, refining the timing of every cross-platform trigger. The interesting questions haven't been answered yet. They've finally been asked correctly.

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