Strategy
x Craft

01 / Selected Work

01

Eqo

Project Domain

A hyper-local social ecosystem that  gamifies real-world connection. Designed engagement mechanics to transform physical movement into social capital, replacing passive scrolling with a privacy-first, geo-adaptive discovery engine to spark organic community interactions.

Behavior Design / Motion-Driven UI / Multi-State Prototyping / User Retention Mechanics / Solo Product Execution

2024

02

Washington State Department of Transportation

Project Domain

Mapped pain points for 2M+ ferry users through a 10-participant, mixed-method usability study, resulting in 6 key insights and 26 actionable recommendations.

Interaction Audit / Research Planning / Task Analysis / Moderated Testing / Experience Strategy

2025

03

Global AI,
Local Risks

Project Domain

Trace report for the research security landscape between the US and China.

Policy Trace Analysis / Dual-Use Tech / Archival Documentation / Research Security / Critical Enquiry / Tech Accountability

2025

Warning: contents may be cooler than they appear

Saatvik
Agrawal

Portfolio / 2019-2026

Saatvik
Agrawal

Portfolio / 2019-2026

Saatvik
Agrawal

Portfolio / 2019-2026

UX Designer specializing in AI-assisted creation, with background in interaction systems, motion & cross platform UX.

Role

Currently

Focus

UX/ Product Designer

hcde'26 at uw

The world's most important problems

UX Designer specializing in AI-assisted creation, with background in interaction systems, motion & cross platform UX.

Still reading? We’ll probably get along.

Still reading? We’ll probably get along.

Still reading? We’ll probably get along.

© 2026 Saatvik Agrawal · HCDE '26 at UW · Seattle, WA

THE
person

02 / About

I’m a UX Designer and Product thinker studying human Centered Design & Engineering at the University of Washington. I care about the space where insight becomes interface, and interface becomes behavior. My work spans social products, spatial computing, and design systems. I think in systems, feel in details, and always ask what this design makes the person on the other side do, believe, and become.


YouTube's autoplay wasn't a UX feature, it was a behavioral engineering decision that reshaped the information diet of a civilization. Apple's greatest product is the expectation of quality, That expectation gradient is itself a design artifact. I think about design at this level. Not "how does this feel to use" but "what does this make people do, believe, and become?" That's the question I want to spend my career answering.


lately, i’ve also been deeply interested in using AI as part of my creative and technical workflow to prototype ideas, get quick stakeholder buy-in, build tools, and rethink how products get made.

I’m a UX Designer and Product thinker studying human Centered Design & Engineering at the University of Washington. I care about the space where insight becomes interface, and interface becomes behavior. My work spans social products, spatial computing, and design systems. I think in systems, feel in details, and always ask what this design makes the person on the other side do, believe, and become.