Strategy x Craft
01 / Selected Work

01
Eqo
UX Design (Solo Product Execution)
Designed a hyper-local social ecosystem & engagement mechanics to transform physical movement into social capital, replacing passive scrolling with a privacy-first, geo-adaptive discovery engine to spark organic community interactions.
Behavior Design | Motion-Driven UI | Multi-State Prototyping | User Retention Mechanics | Gamification
2024

02
Washington State Department of Transportation
Corporate Sponsorship - Usability Study
Mapped pain points for 2M+ ferry users through a 10-participant, mixed-method usability study, resulting in 6 key insights and 26 actionable recommendations.
Interaction Audit / Research Planning / Task Analysis / Moderated Testing / UX Strategy
2025
Warning: contents may be
cooler than they appear
Saatvik
Agrawal
Product/ ux designer.
Designing behavior, not just screens.
Role
Currently
Focus
UX/ Product Designer
hcde'26 at uw
Behavior + Systems UX


Portfolio / 2019-2026
Still reading?
We’ll probably get along.
© 2026 Saatvik Agrawal · HCDE '26 at UW · Seattle, WA

THE
person
02 / About
I’m a UX Designer and Product thinker studying human Centered Design & Engineering at the University of Washington. I care about the space where insight becomes interface, and interface becomes behavior. My work spans social products, spatial computing, and design systems. I think in systems, feel in details, and always ask what this design makes the person on the other side do, believe, and become.
YouTube's autoplay wasn't a UX feature, it was a behavioral engineering decision that reshaped the information diet of a civilization. Apple's greatest product is the expectation of quality, That expectation gradient is itself a design artifact. I think about design at this level. Not "how does this feel to use" but "what does this make people do, believe, and become?" That's the question I want to spend my career answering.
lately, i’ve also been deeply interested in using AI as part of my creative and technical workflow to prototype ideas, get quick stakeholder buy-in, build tools, and rethink how products get made.
